[Music] foreign [Music] thanks for joining for those of you who don't know I'm Paige from Y combinator where I work on our work at a startup team essentially the team helping all of our Founders hire great people like you so this is why I become a product engineer this event was inspired because even at YC we hire product engineers and a lot of times candidates don't know what that role means today we have two wonderful Founders at YC companies who will share their experiences and kind of give more color behind what it means to be a product engineer at their companies so I'm James I'm the co-founder and CTO at Valley um I'm casava I'm one of the co-founders and the CEO of illumini awesome yeah so I'm just going to kind of talk a little bit about uh volley specifically for a minute just to give you the context there um um this is volley um we make games for Amazon Alexa and Google home um and we're kind of a game studio in that sense uh we have a bunch of products uh right now you're seeing song quiz which is one of our most popular um games on on both platforms uh it's a name that tune game this is Magic where it's like a little uh word game um and this is Hash sort of showing that you can play our games on fire TVs as well uh so anything with a microphone uh we're trying to make voice control the entertainment voice controlled games um we have a lot of products I guess which is why uh we have a lot of uh product Engineers working at Valley um and you know you can kind of check out our website uh yourself but this shows a bit about our most popular products so song quiz like I said is kind of a name that tune music trivia game super popular with families and friends it's like a social experience you can kind of play it in your living room and you can have a great evening kind of just trying to guess the artists and the titles of popular music um we also license a lot of brands from popular game shows that you probably will be familiar with so we have a game for The Price is Right and for Jeopardy for who Wants To Be A Millionaire Wheel of Fortune are You Smarter Than A Fifth Grader and then we also have like really casual games like question of the day which is like a daily trivia question we even have sort of stories that are um controlled on your Alexa and Google home for kids and Families trying to go to sleep so uh tons of stuff there's even more down here you can check it out um but yeah that's basically uh the overview of the the company uh we went through Y combinator in uh winter 2018 uh so we've been around for a while um we're you know pretty uh big at least in my my view now I mean the biggest company I've worked at which is uh you know 70 people or so um and uh we're based in San Francisco uh headquartered there but we're pretty hybrid right now so like half of our employees are uh spread around the globe um primarily in the US but we've got people everywhere and uh we also um you know our hybrid even in the Bay Area so people are kind of coming into the office you know two to three days a week um it's been working really well um I can talk a lot more about this later on but we have this uh kind of structure to the company that that I think is similar to a lot of other game studios where there's a lot of little small autonomous individual teams uh that are kind of working on individual products at the company um and that's kind of how we've been able to scale our product catalog pretty quickly um to kind of become the leader in this new emerging space of voice controlled entertainment uh so yeah that's what we're working on um happy to dig in on any of those topics but uh just wanted to give the overview first um I've I put together a little deck quickly that I thought it can and run through but um fundamentally uh what alumni does is we take any kind of multi-click multi-step repetitive manual process and and make it one click um but before I tell you uh why and how we do this just wanted to share a quick story so I grew up in the southern part of India so most of my family are all sort of coconut Farmers um so for the longest time until I was like 10 years old basically um uh you know I lived in a coconut Farm then uh when I was 11 my parents kind of you know moved up to the city in in uh for the state I'm from and sort of stumbled upon Rubik's Cubes uh and got very good at solving Rubik's Cubes um ended up kind of breaking a bunch of world records and as a captain of the international team and got to kind of travel the world I'll I'll funded by the government and um that sort of Landon Bean going to this high school called the United World college and it says high school that brings together people from from you know 70 different countries to work on International peace and understanding um after I graduated I was like okay what's the craziest thing I could do to like live this United World College Mission which was to promote peace and so very naively decided to kind of cycle from Europe to Asia uh to promote peace uh and uh recycle about you know 2500 miles across these nine countries and because of that kind of landed in the Bay Area for like a summit um and when I came here I kind of fell in love with Silicon Valley and um and uh you know no work visa no no money um but sort of was like let's figure out a way to kind of continue being here um ended up actually living off of hackathon prize money for six seven months and and sort of the first project that kind of came out of it um or so the the project that actually started to make money that came out of it uh became what we're working on today um which is lumini so uh sort of fast forward to you know um we're doing today um you know the reason I mentioned that story is because you know ever since I was 10 kind of efficiencies kind of embedded in in my personality um it's it's primarily because of some of these like you know in the end of the day when you sort of start talking to some of the teams you work with um primarily you know customer service um customer experience organizations um they face you know three or four problems so the first one um is that they have you know four or five six different systems uh that they jump between to find information and then perform uh tasks associated with their jobs um and you know uh unfortunately this is almost close to 50 or 60 percent of a customer service agents kind of blob uh and they only spend about 50 actually talking to customers um the second is sort of you know they spend a lot of time getting onboarded and ramped up uh to be able to uh you know actually do their job uh the third is you know engineering resources to build support tooling is close to zero um obviously you know engineers want to work on product and and so you know most most folks don't end up actually building any of the internal tooling the final is sort of security and compliance like you must have you might have seen the OCTA support breakout um but sort of the big hack that happened with OCTA and the primary reason was because uh the support team uh they're all tier one agents in in countries that are not in the US and they sort of have access to customer data and financial data that is very very sensitive um and the sort of yields like you know sometimes tens of millions if not hundreds of millions millions of dollars uh in support uh with an increased you know average handle time and lower customer satisfaction score so what we ended up building um was this external layer that sat on top of these existing systems to take any kind of multi-click multi-step process and make it one click and we do this using this technology we built called robotic process automation um and the reason this is sort of important in the context of product Engineers is because we are a very productive event driven org we actually everybody we hire for regardless of whether you're technical or not actually goes through a product interview because we fundamentally believe that you know everybody should be able to actually understand why uh you are building the kinds of things you're building for the customers and so we have this even even internally we ensure that every single person at the company uh is is having FaceTime with the customer on a weekly basis um you know we've raised about 20 million dollars we're backed by some of the best um folks folks in the valley um all the way from you know General Catalyst to craft and and YC's continuity fund um and you know this is sort of talking a little bit about one of the you know uh one of the customers who work with is this very breakout high growth company called whatnot um that you know um started with us when there were kind of 15 agents or so and now they're in the hundreds of agents and and uh you know uh one of the things that these teams uh mentioned you know is that we're actually giving back the creative Joy of being a customer service agent because the end of the day when you when you talk to these folks they like joined and decided to do this job because they want to talk to customers and solve their problems but over 50 of their time they're actually not doing that um so we're a little over you know half a million 600k in Revenue um we're working with customers you probably know of you know Strava ordering um whatnot as I mentioned um we're also going to be uh we're just starting to work with uh door National Carta um and you know the next time you kind of order from doordash and and you want to refund uh they're gonna be processing all of that through illumini so um just a fun fact there um finally you know why you should join us um we've grown sort of 5x in the last five months but what I'm really proud of at Lumina is actually that product culture uh and and that comes from one underlying factor is that we're a 15 person team but we actually have six former YC Founders at alumni um and you know that drives this unbelievable amount of sort of um want to be customer obsessed and have this uh very humble um but very very um you know urgent and and and incredibly quick culture um and so that you know uh kind of drives us uh as a company um you know we're looking for sort of uh obviously uh you know I would hear product Engineers but also looking for folks to come in and and lead some of the teams we've built so far so you can find us here and uh I'll pass it back to Paige I think to switch it up okay awesome now let's start with the first first question for the two of you what is a product engineer um sure I can I can jump in um at volley um product engineering is super core to how we structured our engineering org um so like I said we have you know dozens of games and entertainment experiences on Alexa and Google home um and each of them are especially like the top six that we are focused the most on have their own product teams um and uh most people most Engineers on those teams are product Engineers um but we also have this whole other part of the engineering organization that we call Core Tech um which is really um you know how we've decided to split the organization we have core Tech and product um and everyone in these two separate you know divisions is is an engineer a software engineer but it wasn't that helpful to just put up you know job or export software Engineers when we really do think of these two types of roles and two divisions in the organization pretty differently so it's almost more helpful to start with quartet where we have um you know kind of the centralized like team that's working on our game engine so um many of you may know game engine companies like um Unity or you know Unreal Engine um and you know those companies tend to be like selling the engine I mean you know depending um but um to you know licensing the engine to other companies other game studios uh we were the first company to really want to build an engine that would run cross-platform on Amazon Alexa and Google home and kind of like make building games for these uh smart speaker platforms a lot easier and more efficient so we built our own internal game engine for that purpose and that's what the core Tech team is primarily doing um but they're also doing things like figuring out uh hey how does that engine get architect did and how does that it get deployed into production uh how do we debug how do we uh add features how do we like um make it flexible enough so that uh we can build all the cool products that we want to on top of it um so there's a whole infrastructure piece there's a whole devops piece and then there's the engine development itself um and on the flip side on the product engineering side you know those that those teams are really really focused on using the engine to build amazing game experiences so they're writing game logic maybe they're working with product management teams to design you know game features right like a new game mode um in Jeopardy we just launched the ability to like do uh kind of a final Jeopardy Style game mode um we used to kind of like just give you a set of six questions each day um but the Final Jeopardy comes into play at the end of the week where you can kind of wager based on how much money you've earned over the course of the week and it's a whole new feature that we've had to design and develop for voice um so that's an example of something you might work on as a product engineer whereas on the cortex side you'd be maybe working on you know the underlying systems that power all of our games um and yeah we uh like I said we have these kind of really small efficient autonomous teams um and the reason they can work so quickly and efficiently on on customer facing game logic and game features is because we have this other core Tech team that supports them and has solved a lot of really thorny problems about devops and deployment uh at scale so it's two very different worlds but they're tied very close together and it's almost as if the uh you know the product Engineers are customers of the core Tech Engineers internally in the company so uh on on our end the way we're actually structured is you know um we're not large enough that we're starting to separate any of these um and you know probably there's you know a point where um we will probably have to do that um the same way probably you know Wally's structured at the moment um but um at lumini um what it means to be a product engineer is that you're kind of spending um about you know uh 10 15 of your time um actually studying the customer um and spending time with customers uh on a weekly basis um and so that means going and looking at each of these customer sort of um channels and these communication setups um talking to users um and and then taking those insights um and then thinking about how does this tie back into the business case right longer term like how do we prioritize like the types of things um we need to build to drive the constant value um and double down on the value that we're today and then and then you take that layer and you think about that and then you actually go back down to building a very you know in in our case a consumerized Enterprise product um and so uh right now you know we're very very heavily uh focused on like a you know producty uh uh org uh not just within engineering but across the board um so question from Carol um do you have a product manager uh at the moment no um and I think that's the that's the advantage of sort of um where we are today but uh I think uh uh we're probably closer to that breaking point of like realizing maybe we do need a PM to start uh kind of tackling in so we actually just put out a first job rack for someone to come in and be a PM too um but that product engineer piece will continue to um uh to be uh to be the case and then uh to answer Scott um yes it is a hybrid of software engineer and a product manager but uh more 80 probably engineering and probably fifteen twenty percent uh being a PM and to kind of build off of that someone had a question about how the role of a product engineer might change for a company that's pre-product Market fit um pretty earlier on um and a company that's a little later stage um any thoughts on on that one for us like you know we started um you know we were a product engineering org from very pre-product Market fit times to now I would say we're sort of at the cusp of uh seeing a very strong signs a product Market fit just with the customers that we have and the usage and the ROI that each of these customers are getting um so it definitely changes from like everybody sitting in whiteboarding and figuring out all the crazy ideas that you want to do do a little more structured on like how do you how do you um you know how do you think about roadmap how do you think about um you know how do you think about the next phase uh of uh or or you start thinking a little bit uh in in months rather than like days um and so that probably is like one one shift that's happened uh is that similar James um or do you guys have something different yeah I mean it's really uh kind of similar to or like it's interesting to hear how you're set up right now because I think that's how we were at the same size company when we were you know 10 to 15 people we didn't have any PMS um we were maybe just starting to like ramp up the hiring there and part of the huge benefits of like going specifically um after hiring uh product engineers and and embedding kind of like product type um product sense uh kind of evaluations into the hiring process was that you know with you know you get these awesome Engineers but they they can make those decisions um for themselves that are like that maybe at larger companies would require lots of check-ins with the product teams and uh you know as a startup you want to be moving a lot faster than that uh so you want uh to almost like be testing for this in the application process like you know your initial Engineers do they have a good taste on product and uh are they making good customer facing decisions uh because like not there's not always going to be someone telling them exactly what the spec is should be like um uh you know in the early days um you know nowadays we've we've created a lot more structure um which is which is good I think we needed to um we have scaled up to um you know each team having multiple product Engineers a product lead and a data analyst so each game essentially has those uh discrete teams um and they are able to kind of create a lot of their own sort of rituals around uh you know uh their roadmap and uh their kpis and you know their timelines and they're moving really quickly um but it's yeah it's kind of that studio model except it's internal right like each game has its own um kind of dedicated resources on product analytics and um and product engineering essentially and then there's the uh underlying infrastructure team that supports all of our games sort of have crossed the company and that's been working really well the the thing that we've done to kind of standardize this so it doesn't get too crazy is we have this quarterly uh kind of kpi cycle essentially uh stolen from YC we call it demo day so if you're familiar with demo YC there's a demo day at the end of the uh the batch and you present it to investors for us internally we actually do that with each game with each team we you know have the uh the teams present the entire company about what they were trying to achieve that quarter and uh you know what they tried what worked what didn't work did they hit the kpi uh what they're going to try the following quarter and you know as we've scaled we've created a little more structure to these like you know these check-ins and uh you know standardization across the games but at the end of the day like the the product Engineers themselves are still doing very similar work to what they were doing in the when we were 10 people which is building great game and great game features that are you know played by the customer uh I think uh I think the one thing that um you know uh that's really interesting uh that you mentioned I think that's probably core to the product engineer title in general is actually autonomy um uh I think it's probably the the real differentiator between like a software engineer and like a product engineer is like the ability to go from like zero to one without necessarily like you know having to have like check-ins with like five different sets of organizations it's like really giving the power to like uh a technical person um to be like hey like this is the problem like figure it out and like you know all going from zero to one I think is like really the the big big um change yeah totally I think you're you're spot on it's like um you know we there's so many questions that come up and and designing products and uh you know when you're in an early stage team it's almost it's often more important that you just make the decision and commit to it and make it fast rather than um you know get it perfect or get it right before you launch or you know to even test it perfectly like just the reality of early stage pre-product Market fit startups is you you need to be moving super quickly um and uh you know that means that um you're you're probably creating problems down the line but for yourself but that's okay because like you might not make it to that point um unless you get the product out and and learn from the customer foreign that makes a lot of sense um and for some of the software Engineers who haven't been as like customer facing before what are some of the things that can kind of help them transition or think about like why they might be more interested in a product engineering role than just a software engineering role I think uh at least at lumini um you know I would say like about maybe about engineering org uh about you know 70 percent are more introverted maybe even 80 more introverted 20 more like super extroverted customer facing folks um and I think the the interesting part is actually um when you're making the transition from like not necessarily communicating with like an external facing party who you have a business relationship with um and then transitioning into uh context where you are communicating with them actively it's pretty crazy how much like customers love um when like Engineers are actually involved in the day-to-day like collaboration um because like Engineers like are the heart and soul of like you know the product that they're using and the fact that they have a direct line access to them in some in some form uh makes the customer so much happier and so much more open actually to accommodate uh whatever sort of um style of community education that they they want to have but also uh uh all in all the reason I say that is because uh as you make that transition from software engineer to customer engineer or product engineer um it's actually pretty uh pretty wild how welcoming that transition is primarily because it's driven by the customer uh in so many ways and um you get to the heart and soul of like why you're building what you're building and the real impact that it actually has like if you were to kind of build a button right like you'll actually be able to see like what does this like little button do for like the hundreds of thousands of people that like could potentially be using it um do all the way to like let's say you like you know we're a very founder driven organization like we we take we take a lot of inspiration from Rippling um and so we kind of have uh you know a little bit of a business unit as kind of um um set up and so uh you can actually at Lumina you can actually see like going from fully from zero to one on a new vertical potentially um like for example right now in customer service but the next sort of uh opportunity we're going to be tackling is actually sales Ops um and like going from zero to one on like taking what we've had and like getting it getting it up and running um you have that in that that that power um and and it's pretty um uh it's it's very very like sort of uh uh a different set of challenges that that I would say the new modern businesses are kind of starting to nap so it's more exciting than than scary yeah and I can add that uh volley um I think a good way to kind of prepare for the product engineering role would be you know if you're the type of engineer who's already uh you know thinking a lot about you know the customer Journey right the um you know the a lot of the uh problems that a customer might face in an application I think that's like a key skill set is like you're maybe you're able to um think of edge cases really really effectively right because you know maybe the customer is going to hit press this button or get to this flow and uh it'll be confusing or they won't you know they're they won't know where they are in the application or um it'll cause some issue Downstream like those types of thinking that type of like customer focused thinking is really important for a product engineer um and you can do it just in whatever engineering role you're in right now already um just kind of putting yourself in the shoes of the customer or the you know user in in the gameplay there in our case and you can also kind of like think of it as um you know something you can practice just by you know using apps yourself you know when whether it's a consumer facing app or um on your phone or you know a work application that you're using all the time like you know thinking about the feature set and what parts are hard and difficult and why they were coded in certain ways um can be really valuable like you know especially at your your current job like being able to you know feedback feedback suggestions up to the product leads to the product managers to um suggest you know product improvements or ask the questions of like why why was this design this way I think that's the the best practice for the types of decision making and thought processes you'll have to go through as a product engineer uh specifically great um and this is sort of related but a little different um so so if someone is a product manager and has kind of been in that role um what are some signs maybe that they would be interested in becoming a product engineer again and what are some technical skills that product managers might want to gain or freshen up on before they move into product engineering uh generally I think uh I've sort of seen the the other transition and just like going from engineer to PM I think uh PM back to product Engineers actually I would say like probably way more effective because you're kind of if you are like uh by background Technical and but you've been doing like PM work um then you've already gained all the like necessary like organizational Frameworks um to like run a product org but then now you're actually going back into the weeds and and building um which I think is like very very like it's I think that the signs are very simple which is like if you're having this itch to go back to want to truly kind of get your hands ready and build again um in in so many in so many uh ways but also not loser that not lose the the product touch and the the want to talk to customers regularly um making that switches uh probably uh very exciting um I mean on the technical side I think you just need to kind of be um up to date with sort of what what folks are using to build um you know we we kind of use the most modern kind of react node.js typescript um stack but that's like most most companies um in in case the the SAS world yeah I mean seconded uh here as well uh at volley it's it's node typescript react um those are the key Technologies to be aware of that you know to join a lot of startups like if you're if you're uh caught up to speed on those Tech that Tech stack you're gonna get a lot of uh interest uh as a uh you know PM who's interested in going back into engineering or you know learning uh you know switching into engineering and I think it just um yeah it's just like such a powerful skill set to have um especially if you are you know working on customer facing features like I think it's more it's like if you've been a PM and you're now going to come in as a product engineer you're going to be like probably uh interfacing with customers um potentially you know like um you know doing customer interviews potentially or um you know just designing the features that that are closest to the customer it's really valuable maybe more so than if you were gonna go in to like infrastructure engineering or devops or something like that cool if you think of your one or two top product Engineers what are the skills that they really excel at or like what is what are their superpowers so I think on on our team we actually had a recent YC founder join us um who was the CTO of a company and and um you know it's been like three months since he joined us and it's pretty like except he's been like exceptional um and I would say that the the reason um why uh that kind of ram time from going to zero to them being exceptional happened so quickly um was permanently I would I would say very much driven by ownership and a curiosity to um like understand the the core customer problem before doing writing any line of code it's like a very like yc-esque mentality which was like okay like here's the problems you're telling me let me go and figure out if that's that's really like like from an engineering standpoint really how um we should be approaching this right and so um basically you know we we had we built a core sort of uh V1 uh robotic plus automation engine um that we kind of defined as our longer term mode that like continuous continuously will get better um and so he went in and kind of like dug deep into like actually figuring out if that all kind of last and become uh become uh will grow with our customer base um especially because you know when you're so early uh in the journey like like we went from like like basically our with the with onboarding doordash our user base is going to 10x like over like a month period like and when you're kind of dealing with that kind of um scale on a month on month kind of basis like uh you everything is going to break very very quickly um and so you got to start like being a little more proactive especially in in our world which is like and maybe in the games world too but like I think in our world like if a customer service like system is down for like five minutes you're talking about like hundreds of customers not being able to reach you um and that's like potentially like losing customers like potentially like hundreds of thousands of dollars or maybe more in in business impact um and so when you're dealing with that kind of uh scale it's uh it's very very core um to be able to understand that problem and I think the person who joined our team was able to like really really take that and then uh reshape and kind of build our our PA engine like 2.0 um in the last kind of three months um to get ready for the next phase and the I think the other part of it which was like the awareness of like him also saying hey uh to me is okay case about like you know like yes like you know um uh you know we'll build this is a new engine but this will probably scale for up to this point and then we'll probably have to like rebuild again right like and just having that awareness is also like probably very very key yeah I think that's uh spot on is like understanding the customer also like you know being very data driven I think it's just become a must in the uh current world and startups especially and you know I think when you're on a smaller team you know there's probably like one or two or three maybe at most you know top metrics that you're trying to like really grow especially as you're trying to achieve product Market fit or you're trying to get to the next round of fundraising like you know everyone tries to be very focused on improving uh you know a set of metrics um and everyone should be super aligned on that so a product engineer um who's really effective is going to be laser focused on the you know the work that needs to be done uh to move that metric uh whatever it is in your company uh for us at volley it's things like you know how many people are converting and buying a subscription in our games and uh how many people are retaining on the subscription essentially paying multiple months over months so you know those whatever that kind of focus of the business is you know you want to be super aligned there and uh whether it's like you know figuring out what are the trade-offs like if you're going to work on one thing or the other like how much does that affect the business metrics um and uh you know maybe there won't be you know the product manager product lead telling you exact making that trade-off decision for you you need to be a little bit more focused on uh you know letting the product letting product people in the company know or Business Leaders in the company know like what what how long this feature will take and what the trade-offs are in terms of How likely we are to hit our goals uh for the for the quarter of the year um so that's kind of like really important is to have that mindset of like you know being close to caring a lot about the business metrics I think um that maybe differentiates the role a little bit more from you know maybe you know more uh infrastructure oriented roles um on our team at least foreign from Alfonso here if you're able to share what kind of kpis do you use for product product development yeah um so I'm among all the ones that I mentioned you know it's you know we're selling subscriptions so we're kind of a freemium model um and you know essentially when a player discovers our game they get a free experience and then we're trying to upsell them into a subscription um you know it's really similar to like the mobile app store in-app purchase model uh and you see this a lot on consumer um Technologies consumer startups uh the subscription model is super effective so but there's really clear it's almost like SAS metrics if you're familiar with SAS metrics like they apply pretty well to the kind of consumer subscription model um so you know how many people are converting into the uh into the subscription and uh you know usually it's a free trial so how much are How likely are you to pay after the trial is completed How likely there are you to pay the following month or and also you know you want to be looking at like usage during the trial and usage during the first month and those types of metrics that kind of show you uh not only like are you maintaining the payment retention but the usage retention as well uh so those are a lot of the key things that we're looking at um and also of course like a huge driver of our business also is just like discovery of our products so there's a lot of work being done on marketing and growth um before the user even gets to a product um so there's a whole side of the business there as well oh yeah one thing I wanted to just add was like a lot of our product Engineers what they're what they're working on is not necessarily just like designing and shipping a feature for the game or not you know just like feed uh building and shipping a feature for the game um in in collaboration with the product leads but also like you know running a lot of Av experiments right so if you're someone who really enjoys that like you know learning from the a b tests that you're running in a product I think that's a great place to you know explore as a product engineer because you get to run you get to run a lot of experiments because like that's usually how we learn about the kpis uh you know what what drives the kpis and what we can do to hit our goals is by running lots of a b tests in the games uh I think uh you know uh like Patrick Collison who's like one of the founders of stripe had recently like spoken at like a YC reunion and like he's spoken about like sort of um like what what makes teams move fast um and and the thing he said was like it's it's like knowing knowing what like a customer wants uh figuring out the solution to that problem uh building it uh launching it and then actually knowing if it worked um and that Loop uh the faster and faster and faster you do uh the the more progress you're able to make as a company and so that's something we track very actively at the company is just like going from zero to one on like no like defining and scoping like this is what we're gonna solve for and then actually like releasing it and investing and surveying if this actually solved that problem like that Loop is something that we Define as like in some form like a kpi uh we look at just like from product engineer lens um but then other things we care about obviously are like you know who are very like uh numbers driven org and what that means is you know you know in the end of the day we're driving efficiency we're driving uh return on investment um and so these are folks that you know before using alumini they were able to get let's say um a hundred kind of uh tickets uh done uh now it's luminized let's say they do 124. um that's like a 24 increase efficiency or whatever um like that's something you're constantly you know tracking um which is like um what does like usage look like what does ROI look like for each of these customers um and how do we continue to kind of uh double down and increase that um and so uh so just like quick two things but that's probably a few more and transitioning uh to more of kind of the career career side of working at your companies and being a product engineer what does the future of like you join a company as a product engineer than what I would say at lumini you know um we we have like it's something we just started to define a little more um clearly and probably it's like much more scoped out at James's company um but um I'm curious to hear but but sort of we have two paths right maybe I don't know yeah um but uh you know uh there's sort of the traditional sort of IC path right which is like uh continuing to uh you know uh continue to you know become Med senior staff level engineer and continue to influence product decisions uh especially if you don't want to be a manager um right I think there's lots of lots of folks um that we made with who are exceptional who end up like getting blocked at the at the top of their game being like Oh like I don't really want to manage but like I can't really do anything after this like we believe actually that like if you are a product person like you can continue to influence product very deeply without necessarily wanting to manage folks um and so that's probably the like path on the side but then obviously if you end up like you know wanting to manage folks there's obviously the you know the product engineering lead and then there's the head of engineering there's the you know VP of engineering CTO all the way up uh up the uh out that ladder um while continuing to you know be focused on product um or the other path is like you know you become a Pure product person and kind of become uh managing that um managing and managing you know the the engineering teams kind of dwell um and becoming that translation layer uh between customer success sales engineering and and actual customers um but um yeah I think uh or a little far away from that at the moment nah still 15 company so uh James yeah um no I think uh we have a pretty similar you know set of pass right you can uh level up like you said into kind of a product lead role or an Engineering Management role um and uh yeah what's I think what's interesting at Valley or unique is like the fact we have so many of these uh kind of games that are like you know fully staffed teams um you can actually move around a lot like if you come in at volley as a product engineer um and you're working on Jeopardy maybe that'll maybe it'll work on that for a year and say hey I really like this song quiz stuff it sounds like you're doing really cool stuff over there like we have a very um kind of fluid org in the way that our product Engineers can move between our games so um I think that's really unique and something people really value about volley when they get here is like you know they can uh they can learn the stack they can ship some awesome stuff on one game and then you know request kind of check out another game um a year later two years later whatever it is um and they're bringing all the knowledge from their their game into the other game and kind of that helps the business um and I think because of the way we've structured the architecture where all the games are running on the same internal engine um you know that's cross-platform it's uh it's a super quick learning curve to like get up to speed on the other on the new game that you're working on so uh and maybe it'll be like a brand new game that we're launching you know and we're trying to like staff up that team so um there's a lot of really cool just initiatives to work on um you know on all the on all the teams but I think like the ability to like kind of chart your own course is pretty unique at volume and really valuable to people leveling up in their careers really fast what is your favorite story from your company that is related to someone who works in product engineering can be technical can be non-technical well one thing I can I think that is a good story is just like you know don't be don't be afraid of like uh uh don't don't think too far ahead I think because if you if this sounds interesting you know like about being a product engineer and uh you know working at a small startup I know I know I'm sure a lot of people here aren't are not not used to working at startups or you know mostly worked at larger companies and that can be itself challenging or intimidating but like um you know what's amazing about these smaller companies and working in these customer facing roles is that you learn so many critical skills that apply no matter where what happens in your career um and you can you can level up really quickly in a startup and that's really valuable for your career and just the story I was going to say is like you know why combinator has work at a startup um where you can apply to work at companies like Illumina and volley but you can also there's there's even like work at a startup intern programs and we've hired people right out of Masters uh programs like they're they were an intern for you know three months and now they're managing you know a team of 12 so uh you know a few years later so you can you can level up really quickly um you know and and also you know from from my perspective it's I love the the this work at a startup program exists because uh we get amazing applicants through that um that have gone on to do incredible things at volley I would I would you know uh second that uh uh what James just said like I think it's super super true like you know by by reaching out uh or just you know putting in an application or just shooting an email like doesn't mean you have a binding commitment to join that company just like kind of you know uh come chat with us uh uh it's our job to kind of show you the show you that it's possible um in the end of the day um but I would say the one thing that that sort of strikes me is like you know uh we were like a two-person company for a long time um and that was because like we were just kind of iterating that we kind of really found product Market fit um so close to like you know 12 18 months uh but the first person we actually hired was this like person like you know he was like 19 uh kind of just like I was hacking around right um never talked to a customer before but just kind of like like building things and and right now he kind of um obviously a little older but but but sort of um you know very much is like um uh you know every day uh the first thing he does uh on our daily kind of slack is like here's what like uh here's like the crazy insights I learned from like customers um like every week so like every conversation he has kind of summarizes the things about it and then like kind of shares that with the with the engineering work um and like that kind of shift that mentality from like not knowing how to like and this person was not like a first uh first language like uh English speaker either and so it was like kind of like for him it was like a combination of all of those things to come in and and um you know uh get himself up to speed then also like make sure uh he brought everybody along for that same customer Journey um which I think was quite beautiful so um yeah Amazing Stories thank you both again for joining us and sharing more about what product engineering is at your companies [Music]